LEFT 4 DEAD 2

Developer: Valve // Publisher: Valve, EA Partners
Release: NA November 17 EU Novembe 17
official website →

media » images


  

media » videos




New Left 4 Dead 2 mode, difficulty [Comments Off]

no tag view
New Left 4 Dead 2 mode, difficulty

Earlier today, Valve presented one of the new competitive modes for “Left 4 Dead 2″, called ‘Scavenge’. In this mode, the objective for the survivors is to gather a certain amount of gas cans to start up a generator. The opposing team, playing special infected, needs to make sure this doesn’t happen.

There’s 3 (1, 2, 3) gameplay videos up on 1up for you to watch.

Also confirmed is a new difficulty called “Realism”, this one’s for the hardcore, says Doug Lombardi:

“Take Portal for example: We had our best internal players who could blow through that game in about 30 minutes, but within weeks of launching it we had people on YouTube beating [the testers'] times by 10 minutes or more. Realism is for those players.”

There better not be an Achievement for that, I can barely make it through on advanced!

A Taste of the Zombie Apocalypse [2]

no tag view
A Taste of the Zombie Apocalypse

The message Valve is sending couldn’t be clearer: “We’re tired of flying people to our offices to convince them that “Left 4 Dead 2″ is indeed awesome, so we are going to release a demo”.
Release date is the 27th of October. It’s coming to both PC (via Steam, duh) and Xbox 360. The content of the demo has not been revleaed yet, but we’re banking we’re going to be fighting zombies. With guns.

Left 4 Dead 2: AI Director is Lady Gaga [Comments Off]

no tag view
Left 4 Dead 2: AI Director is Lady Gaga

Eurogamer went a little “Left 4 Dead 2″ crazy this week, posting not one but two new hands-ons about this year sequel to last year’s semi-surprise hit zombie shooter. They seem impressied.

[The AI Director is] the king of Left 4 Dead, the unseen hand on the panel of instruments that determine the flow of infected zombies into your four-man team’s path, and in Left 4 Dead 2 he can punish you in tons of new ways – he has new special infected to divide you up and drive you into peril, he can smash you with storms and force you down new paths – all the while he continues to shape and reshape the pace and tone of the adventure with an intelligence that belies the fact he’s just a bundle of scripts and programming routines designed to mess you about.

Oh my, that gets me all kinds of hot and bothered. I might read their interview with Chet Faliszek to cool off — which is only funny because it is topical.

I other exciting news, I almost ticked the PS3 box when I submitted the news. Yeah, not happening. Blame Gabe Newell or Ken Kutaragi. Your choice, really.

Why Left 4 Dead 2 is fucking awesome, too soon [Comments Off]

no tag view

This is a response to Adam Sessler’s recent Soapbox.

First off: There is no way in hell, that Left 4 Dead 2 will not be awesome. After all, Left 4 Dead was the game that made me get a 360, again, and it was also the game I stayed up until 4am playing — the only one, too.
Essentially, what is wrong with Left 4 Dead 2 that it offers a very similar experience. Now, mind you, that is a good thing in theory and just what a sequel should be, but personally, I could’ve waited another year for this and I also think a lot more people would be a lot more excited if this were shown at E3 2010.
I also firmly believe that no one wants this game for free. No one reasonable can expect this to be DLC. This is 1.2 times the game that Left 4 Dead was, based on the amount of “movies” available alone, not to mention the additional game modes Valve promised. So the amount of content can not be used as a valid excuse not to purchase Left 4 Dead 2 if you are one of those people who bought the first one at full price without flinching.
I just fail to understand why Valve doesn’t use one more year to generate more buzz, more desire; and in the same time, polish the game some more and maybe — and hey, I know this is a pipe dream — make it look a little nicer. Not that Left 4 Dead was an ugly game per se, and I am sure we will see some improvments in 2, but a Resident Evil 5 it is not, by a longshot — so there is definitely room for improvement there.

At the end of the day, a lot of the whiners, including me, will probably still be there day one. My only irk remains the wish to know what Valve could’ve done with another year — and a lot less whiners.

« Vorige Seite