A Short History of Sub HD [Comments Off]
The HD revolution is still stalling: Namco Bandai has sent out “Tekken 6″ preview code to various outlets (they forgot us, though… how convenient) and, of course, Richard Leadbetter of Eurogamer’s Digital Foundry has gotten his hands on it and your worst fears have come true: “Tekken 6″ runs at 1024×576… but not always.
[...] things get very, very weird. Indeed, Tekken 6 is the most bizarre game we’ve ever analysed in that with just one option tweak you can get the game running in excess of 1280×720, on Xbox 360 at least.
But that ain’t all. Richard has gone back to the Xbox 360 Launch in 2005, where journalists started noticing strange things happening in their 360’s framebuffer. That part of the article is far more interesting than the digital analysis of a fighting game that isn’t by Capcom. Go read!
Ninja Theory’s Enslaved Screenshots [Comments Off]
Remember “Heavenly Sword”? Well, the guys behind that game, Ninja Theory weren’t slacking off in the meantime, they’ve been working on “Enslaved”, a retelling of the chinese novel Journey to The West, which is also known as simply Monkey. It’s set 150 years in the future and is probably the most colorful post-apocalyptic game you’ll ever see.
“Enslaved” will be Ninja Theory’s first multi platform effort and is set to be released some-time next year.
Check them screenshots in our gallery, yo. Gallery » ENSLAVED
Noby Noby Boy confuses own creator [Comments Off]

Namco Bandai’s PlayStation 3 exclusive downloadble Noby Noby Boy has to be the weirdest game ever put on consoles. It is the Joaquin Phoenix of videogames.
Every game has to have some sort of point — even the artsy flower makes sense in a way — but ‘Boy just seems to be a bunch of random shit thrown together. Keita Takahashi, creator of the Katamari series and certified expert in weirdness admittedly has created something even he himself does not understand, that does not mean he does not try:
“Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world. Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.”
Despite, or mazybe because of the weirdness, Noby Noby Boy does sound rather enticing. Here we are again, at the edge of our seats, awaiting the game’s release on thursday, february 19 — can’t really go wrong for about €3,99, right?
The new trailer can be found after the jump. Please watch it, but do not expect enlightment. continue reading →



