Halo: Reach has significantly more ‘p’ than Halo 3
Digital Foundry has taken a good look at that “Halo: Reach” ViDoc released a week ago, revealing what seems to be the resolution of the game’s current iteration: 1152×720, without any anti-aliasing.
“Halo 3″ as well as “Halo 3: ODST” sported the oft-critized resolution of 1152×640, which means that not only is “Reach” displaying 4 times the polygons, the image quality is also much improved.
Personally, I don’t assume this is going to change until the Beta drops in May — we’ll keep you posted. I do have a rather hard time sitting still just thinking about that.


facebook
twitter