The Hidden Narrative of Demon’s Souls
“Demon’s Souls” is a very different game. Not only is it one of the games with the most interesting implementations of networking so far, the way the story is told, or not told, to be more precise, is fascinating.
Demon’s Souls does not impart this narrative through cut-scenes or dialogue choices. It doesn’t have a morality or karma system. To completely experience the game, players are encouraged to become demons themselves. By taking advantage of specific game mechanics encouraged by the game itself, player actions further the story of Demon’s Souls.
Rob Savillo has written one of the most interesting articles about FROM Software’s masterpiece. A must read.


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