Splinter Cell Conviction drops Spies vs Mercs mode [3]
Ubisoft has just confirmed via the official “Splinter Cell Conviction” forum that a Spies vs Mercs mode will not be included in the game.
I just wanted to clarify this for everyone: there is no Spies versus Mercenaries mode in Splinter Cell Conviction. Why? The reasons were touched on by Alex, but some more details are below:
From the beginning we decided to make the best co-op experience possible for SCC. The gameplay developed in single-player supports co-op very well because it lets TWO players work together to dominate the enemy and reinforce that feeling of being predatory. If Sam is the panther, Archer and Kestrel are like two wolves in a pack, working together to take down their prey. SvM doesn’t fit this new approach to gameplay.
We also wanted to be consistent across the whole game with our narrative ambition, and Co-Op is really the best approach to support a strong story.
However, there is one adversarial mode: the face-off, consisting of spy versus spy, with hostile AI thrown into the mix.
Again, just to make sure we’re all clear here, there is no SvM mode in SCC and there are no plans to have it come in the future as DLC.
That’s a definite no-no. Not now, or ever. Never. People are pissed, beating up people in bathrooms.
“Splinter Cell Conviction” is out for Xbox 360 february 2010. Get stoked — or angry; your call.
First Bayonetta Reviews are in [1]
North American news outlets have published their reviews for “Bayonetta”, with the scores being extremely impressive throughout. There is a slight disparity between the scores for the PS3 and the Xbox 360 — as expected. See for yourself:
The general consensus seems to be that the Xbox 360 version is the best action game ever, and the PS3 version is a poor port thereof. We only have the Xbox 360 version in-house, so we can’t really tell you how big the difference is, but if in doubt, try the demo which is available on both PSN and Xbox Live.
The game itself really is fantastic. Please buy it.
Capcom delays Lost Planet 2, Super Street Fighter IV, Monster Hunter Tri [0]
Japanese publisher Capcom has delayed 3 of its most anticipated titles to the next fiscal year, meaning “Super Street Fighter IV”, “Lost Planet” and “Monster Hunter Tri” will be released between April 2010 and March 2011.
The publisher cited the following reasons for the move:
- Avoid competing with the major titles that other companies plan to introduce
in the 4th quarter
- Preserve the value of Capcom’s titles and maximize sales volume
- Expand the lineup of titles in the next fiscal year and afterward
Basically: “Final Fantasy XIII” is the new “Modern Warfare 2″. Hell, I’m scared too.
Oh also, for kicks, the sales forecast for “Dark Void” has gone from 2 million to 600,000 in 6 months. That sure boosts people’s confidence in the quality of the title.
Duke Nukem Forever: Learn to Let Go [0]
Wired has published their article on the demise of “Duke Nukem Forever”. Clearly, this is a must read, as it is the best article about the subject matter so far — hardly surprising, coming from Wired. It retells the story of a more than decade long process of making a game that could never live up to its creator’s own standards.
Broussard simply couldn’t tolerate the idea of Duke Nukem Forever coming out with anything other than the latest and greatest technology and awe-inspiring gameplay. He didn’t just want it to be good. It had to surpass every other game that had ever existed, the same way the original Duke Nukem 3D had.
If you are at all interested in the history of “Duke”, this is a must read.
Also, the piece was illustrated by the ridiculously talented Olly Moss.
Crackdown 2 to release in the first half of 2010 [0]
Aaron Greenberg, head of Microsoft’s gaming division, confirmed that Ruffian’s “Crackdown 2″ will indeed be released in the first half of 2010.
Further proof that the Xbox 360 will have a stellar line-up next year, with “Mass Effect 2″, “Alan Wake” and “Splinter Cell: Conviction” also hitting in the first 6 months of 2010.
The only thing left to wonder is, if “Crackdown 2″ will also get the “Halo”-beta hookup just like it’s predecessor.
Speaking of “Halo”, next year is going to be the best. We’re stoked, you’re too, aren’t you?
A New Persona Game in the Making? [0]
Do you like “Persona”? We fucking love “Persona”! Good news for us then: Andriasang is reporting that the team that created “Persona 4″ is reuniting for a new project for Japanese publisher Atlus — all of this according to series producer Katsura Hashino.
While we do not know, what exactly said next project is going to be, a safe bet would be a new entry in the dating-sim RPG franchise for Xbox 360 and/or PlayStation 3.
Bet I can annoy the shit out of you? “Everyday is great at your Junes!” It’s stuck in your head now, isn’t it? Thank me later.
Bad Company 2 gets 4 vs. 4 vs. 4 vs. 4 Squad Deathmatch mode [0]
DICE EA has just announced that “Battlefield: Bad Company 2″ will feature a mode called ‘Squad Deathmatch’, pitting 4 squads of 4 against each other on a special set of maps designed specifically for that gametype, each featuring a single armored vehicle at the center of the map.
The video announcing said mode, and a new map — breathtaking, can be found after the break.
continue reading →
Banjo & Avatars joining the Sonic & Sega All Star Racing crew on Xbox 360 [0]
SEGA has just confirmed that the Xbox 360 version of “Sonic & Sega All Star Racing” will feature Banjo & Kazooie as playable characters along with your Avatar.
We played the game this week, on PS3, so we didn’t see those characters yet, but we found it was pretty fantastic.
We have the new trailer posted after the break, give it a whirl. continue reading →
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