A Crack in Time will probably be Insomniac’s last 60fps game
Insomniac’s Mike Acton ponders ‘How much does framerate matter?‘ His conclusion? Not much: Pretty graphics are more important to both reviewers and, more importantly, buyers. However, while developers may compromise in terms of framerate, it should be solid:
A solid framerate is still a sign of professional, well-made product. When there is a trade-off for framerate, it needs to be clearly worth it. i.e. It must introduce clear improvements on what the player sees, and never used as an excuse to not optimize the game or art.
Considering “Resistance” runs at 30fps, it’d probably be easier for Insomniac to consolidate the tech even further, although it makes me nauseous to think of “Ratchet & Clank” with even more details, hell, there’s almost too much going on in “A Crack in Time” with the game looking almost too good.
Check out Mike’s article for a more detailed breakdown, with all kinds of charts and data. It’s wonderful, really.


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