A Short History of Sub HD
The HD revolution is still stalling: Namco Bandai has sent out “Tekken 6″ preview code to various outlets (they forgot us, though… how convenient) and, of course, Richard Leadbetter of Eurogamer’s Digital Foundry has gotten his hands on it and your worst fears have come true: “Tekken 6″ runs at 1024×576… but not always.
[...] things get very, very weird. Indeed, Tekken 6 is the most bizarre game we’ve ever analysed in that with just one option tweak you can get the game running in excess of 1280×720, on Xbox 360 at least.
But that ain’t all. Richard has gone back to the Xbox 360 Launch in 2005, where journalists started noticing strange things happening in their 360’s framebuffer. That part of the article is far more interesting than the digital analysis of a fighting game that isn’t by Capcom. Go read!


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