English Peace Walker Demo soon [Comments Off]
The latest Kojima Productions podcast had some good news for us lowly peasants that are not good at speaking japanese and other languages that are not english: A fully localized “Metal Gear Solid: Peace Walker” demo is imminent.
Good news, as Japan is getting another, extended, demo this sunday, which will feature not just a new level, but also a revamped control scheme based on fans’ feedback. We’ll update you once we know more details — or have a download link.
Resident Evil Zero Release Date! [Comments Off]
So, as I dust myself off from the deer in the headlights position… Capcom was nice enough to let us know of the Resident Evil Archives: Resident Evil Zero ship date!
On December 1st, 2009 this classic for the Nintendo Wii drops at a $29.99. I’m not sure how much that is across the pond, but I’ll get back to you on that.
Mix your cursor herb and the “continued” herb to read the official press release!
continue reading →
A Crack in Time will probably be Insomniac’s last 60fps game [Comments Off]
Insomniac’s Mike Acton ponders ‘How much does framerate matter?‘ His conclusion? Not much: Pretty graphics are more important to both reviewers and, more importantly, buyers. However, while developers may compromise in terms of framerate, it should be solid:
A solid framerate is still a sign of professional, well-made product. When there is a trade-off for framerate, it needs to be clearly worth it. i.e. It must introduce clear improvements on what the player sees, and never used as an excuse to not optimize the game or art.
Considering “Resistance” runs at 30fps, it’d probably be easier for Insomniac to consolidate the tech even further, although it makes me nauseous to think of “Ratchet & Clank” with even more details, hell, there’s almost too much going on in “A Crack in Time” with the game looking almost too good.
Check out Mike’s article for a more detailed breakdown, with all kinds of charts and data. It’s wonderful, really.
Censored Australian Left 4 Dead 2 video’d [Comments Off]
YouTube user InfinityFlowJ has posted a video of the australian version of the “Left 4 Dead 2″ demo. You can check it out after the reply, and then think long and hard if it’s worth importing or not getting the game at all.
Bad Company 2 Special Edition revealed [Comments Off]
Good news first: You won’t have to pony up any extra cash to get your hands on the special edition of “Battlefield: Bad Company 2″; the bad news: they’re only making so many of them, so you better be fast. Here’s why you want one:
- Improved Vehicle Armor – An up-armor package is mounted on all vehicle types, decreasing the effect of both explosive and penetrating warheads, significantly improving vehicle survivability.
- Supreme Vehicle Firepower – Additional weapon packages are mounted for the driver of all armored vehicles, greatly expanding the range of targets the vehicle can successfully engage and destroy.
- Vehicle Motion Sensor – Use this electronics warfare package to locate enemy units in direct proximity to the vehicle.
- Tracer Dart Pistol – This magnetic dart attaches to any vehicle surface, allowing squad members to track, lock on, and fire rockets onto moving targets even beyond line of sight.
- M1A1 Submachine Gun – Reliable but heavy this classic weapon is a powerful force in the hands of any Battlefield veteran.
- M1911 Pistol – Highly customized M1911 are favored for its dependability and the power of its large .45 caliber round.
EA has also released a trailer to commemorate this announcement. Watch it over at Eurogamer.
However, if you are not among the lucky few to pick up one of these fancy limited editions fret not, these unlocks are attainable through regular gameplay. Fair, we say. Game’s out March 2nd in the US, March 5th in Europe for the platforms listed below. You should have learned that by now.
Left 4 Dead 2 Realism mode detailed [1]
Valve has finally unveilled the realism mode found in “Left 4 Dead 2″, the mode, aimed at groups who play the game together frequently, changes up the game quite a bit.
The main changes are as follows:
- Your teammates are no longer highlighted
- Weapons and pickups only become highlighted if you are in their immediate promiximity
- Team members can only be revived using a defibrillator unit, which takes up the same spot as the health pack
- There’s now up to 7 witches on each stage
- They will kill you with a single blow
- Shots to the head are now more important
Realism mode is available for all difficulty levels. A video walkthrough courtesy of G4 is after the break. continue reading →
Nintendo introduces the DSi LL [Comments Off]
A not so surprising announcement from Nintendo this morning: The DSi LL, a DSi with 2 4.2 inch screens (in lieu of the 3.2 inch screens currently employed) will see the light of the day on the 21st of November for 20.000 yen.
We will update this space when people have translated the japanese site or the press release. And no, we do not know what ‘LL’ stands for, either. Favorite one I’ve heard so far? “Lounge Lizard”.
Bayonetta Dev Diary ‘Revelations’ Part 1 [Comments Off]
SEGA has just released the first part of the ongoing “Bayonetta” dev-diaries. Basically, it’s Hideki Kamiya and Yasuke Hashimoto talking about how all kinds of awesome the game is. Rightfully so.
We’ve got the video for you after the break. Watch it twice. continue reading →
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