Kojima explains Metal Gear Solid: Peace Walker Co-Op Gameplay
From the trailer itself, it’s very apparent that the PSP destined “Peace Walker” grounds entirely in CO-OP infiltration mode. It states it at every opportunity. Two Snakes using military style shoulder signalling infiltrate an enemy encampment. By just including a second party in the infiltration mode, Kojima has opened wide a large array of tactical and sneaky scenarios to enact with your buddy.
What’s that you say? Your box was spotted? You now have a partner to set off a distraction so that your inevitable spotting doesn’t occur. Two or more guards in a small area? Tranquilize one while the others are turned, knock on two walls with your partner doing the same somewhere else to separate the remaining sentries and take them out silently. How’s that for Tacticle Espionage?
The trailer also shows off a partner mechanic that would make “Army of Two” creators facepalm in the most cranium massaging way. During the Military style shoulder signalling mode, the leader can stand up turning both players into an assault stance. The first player then leads while shooting and the second Snake automatically follows with the task of keeping their six covered.
Now take everything I said and multiply it by two. I’ll be here waiting while you do the math. Done? Four Snakes in one setting, all “co-operating” towards one goal. Without a doubt, “Peace Walker”, as a portable game, will raise the bar in Co-op.
Gamers lucky enough to attend TGS will be able to go hands on with the game. There will be plenty of PSPs running the game on-site, but you will also be able to download the demo to your own PSP. Jealous!
Source: Kojima Productions


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