Why Left 4 Dead 2 is fucking awesome, too soon

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This is a response to Adam Sessler’s recent Soapbox.

First off: There is no way in hell, that Left 4 Dead 2 will not be awesome. After all, Left 4 Dead was the game that made me get a 360, again, and it was also the game I stayed up until 4am playing — the only one, too.
Essentially, what is wrong with Left 4 Dead 2 that it offers a very similar experience. Now, mind you, that is a good thing in theory and just what a sequel should be, but personally, I could’ve waited another year for this and I also think a lot more people would be a lot more excited if this were shown at E3 2010.
I also firmly believe that no one wants this game for free. No one reasonable can expect this to be DLC. This is 1.2 times the game that Left 4 Dead was, based on the amount of “movies” available alone, not to mention the additional game modes Valve promised. So the amount of content can not be used as a valid excuse not to purchase Left 4 Dead 2 if you are one of those people who bought the first one at full price without flinching.
I just fail to understand why Valve doesn’t use one more year to generate more buzz, more desire; and in the same time, polish the game some more and maybe — and hey, I know this is a pipe dream — make it look a little nicer. Not that Left 4 Dead was an ugly game per se, and I am sure we will see some improvments in 2, but a Resident Evil 5 it is not, by a longshot — so there is definitely room for improvement there.

At the end of the day, a lot of the whiners, including me, will probably still be there day one. My only irk remains the wish to know what Valve could’ve done with another year — and a lot less whiners.

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